Lead Level Designer- Game

Shrapnel

Shrapnel

Design
Seattle, WA, USA
Posted on Tuesday, June 7, 2022

The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor.

We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation.

Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership.

The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor.

We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation.

Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership.

Come join our mission to create the future of entertainment as a key member of our game design team. On this team, you will be responsible for creating a wide variety of compelling multiplayer spaces, growing and mentoring a team of Level Designers, and helping to define and develop our User Generated Content map-creation tool. You’ll be empowered and given autonomy. Your ideas will matter.

The Job

  • Drive the vision for what makes a great Shrapnel Map and evangelize that vision within both the studio and the Shrapnel community.
  • Own the map creation process from conception to final polish. Design, prototype, and iterate on playable levels in coordination with other disciplines.
  • Create compelling levels that challenge players to explore the world, employ innovative tactics, and use new mechanics as they are developed.
  • Build, train and lead a small team of Level Designers to create industry leading multiplayer map spaces.
  • Work with project directors to define our UGC map creation pipeline, develop metrics for environment tile sets, and build the map creation rules and best practices.
  • Act as a UGC emissary to the online community. Actively engage with creators and create a suite of UGC training materials to help other creators be successful.
  • Work with leads and producers to prioritize tasks and manage deliverables.
  • Work closely with project directors to translate the game vision into a playable experience.
  • Help establish and enforce consistent Level Design best practices, constraints, and metrics throughout the project.
  • Identify and surface areas of concern within gameplay spaces, to drive solutions with the project directors.

Who Will Be a Great Fit?

We welcome your uniqueness. Research shows that diverse teams do the best work. Our customers are all over the world, and from all walks of life. It's important that we’re not all the same, so that we can draw on our differences, what we’ve experienced, and how we think.

  • Minimum 3 AAA shipped titles in the shooter genre.
  • 5+ years of experience as a Senior or Lead Level Designer.
  • A proven track record of creating and delivering industry leading multiplayer map spaces.
  • Experience growing a Level Design team, managing people through product launch.
  • A passion for building high-quality games.
  • A strong history of working with other disciplines to solve complex development issues.
  • Unreal Engine experience is a must.
  • A strong desire to evangelize and teach the craft of Level Design to both the development team and community members.

Nice to Have

  • Experience working with or designing UGC tool sets.
  • Office365 and Google Suite proficiency.
  • A mindset of continuous improvement; humble and ambitious.
  • Prior experience in a startup environment or small business.
  • Adaptable, with a good sense of humor.
  • Multi-lingual

The Perks

  • Competitive Salary and excellent Benefits.
  • Flexible hours, with the potential of remote working.
  • Visibility and input to business strategy, including technology and creative partners.
  • Autonomy and latitude within your role.
  • Seattle’s healthy living and vibrant city culture.
  • Tight knit, highly experienced, fun-loving team.

Additional Information:

The base salary range for this full-time position is $120,000 - $180,000 + stocks + tokens + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.

Employment Type: Full-time, On-Site, Not open to remote candidates at this time

Seniority Level: Lead

Industry: Video Games, Game Design

Employment Type: Full-time

Job Functions: Game Design

The Fine Print

At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles we are open to discussing remote work. Please apply and we’ll decide case by case.

NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

The Fine Print

At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles and perfect candidates we are open to discussing remote work. Please apply and we’ll decide case by case. In all cases, though, you must be allowed to work in the US without a visa.

We’re following WA state’s health guidelines regarding COVID-19. We make every effort keep our office safe and our employees healthy. No one comes to work sick, not even a sniffle. Our office is big enough to stay 6-feet apart easily, but if you’re in a meeting where distance is not possible and you’re not vaccinated then we require a mask (vaccinated folks might want to wear one too, your choice). Hand sanitizer is always close by, and the nightly janitor crew sanitizes work surfaces for the next day. We believe in the benefits of vaccines, but don’t require it. For now, masks are required in the public areas of our building, whether vaccinated or not, but if you’re working alone in a room you don’t need to wear a mask.https://coronavirus.wa.gov/information-for/business/workplace-safety-guidance

NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.